A serious game (immunitates) about immunization : development and validation study

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Bibliographic Details
Main Author: Lima, Isabela Dantas de Araujo
Publication Date: 2022
Other Authors: Ponce Leon, Casandra Genoveva Rosales Martins, Ribeiro, Laiane Medeiros, Silva, Izabel Cristina Rodrigues da, Vilela, Danielle Monteiro, Fonseca, Luciana Mara Monti, Góes, Fernanda dos Santos Nogueira de, Funghetto, Silvana Schwerz
Format: Article
Language: eng
Source: Repositório Institucional da UnB
Download full: https://repositorio.unb.br/handle/10482/43532
https://orcid.org/0000-0002-9993-7308
https://orcid.org/0000-0003-4378-9200
https://orcid.org/0000-0002-5041-8283
https://orcid.org/0000-0002-6836-3583
https://orcid.org/0000-0003-1988-3133
https://orcid.org/0000-0002-5831-8789
https://orcid.org/0000-0001-6658-916X
https://orcid.org/0000-0002-9332-9029
Summary: Background: Vaccination is a fundamental part of all levels—local to worldwide—of public health, and it can be considered one of humanity's greatest achievements in the control and elimination of infectious diseases. Teaching immunization and vaccination can be monotonous and tiring. It is necessary to develop new approaches for teaching these themes in nursing school. Objective: We aimed to develop and validate a serious game about immunization and vaccination for Brazilian nursing students. Methods: We developed a quiz-type game, Immunitates, using design and educational theoretical models and Brazilian National Health Guidelines. The game’s heuristics and content were evaluated with 2 different instruments by a team of experts. A sample of nursing students evaluated the validity of the game’s heuristics only. We calculated the content validity index (CVI) for each evaluation. Results: The study included 49 experts and 15 nursing students. All evaluations demonstrated high internal consistency (Cronbach α≥.86). The game’s heuristics (experts: CVI 0.75-1.0; students: CVI 0.67-1.0) and the game’s contents demonstrated validity (experts: CVI 0.73-1.0). Participants identified some specific areas for improvement in the next version. Conclusions: The serious game appears to be valid. It is intended as a support tool for nursing students in the teaching–learning process and as a tool for continuing education for nurses.